控制台命令列表

控制台命令列表

Command

Default Value

Cheat?

Help Text

c_maxdistance

200

c_maxpitch

90

c_maxyaw

135

c_mindistance

30

c_minpitch

0

c_minyaw

-135

c_orthoheight

100

c_orthowidth

100

c_thirdpersonshoulder

0

c_thirdpersonshoulderaimdist

120

c_thirdpersonshoulderdist

40

c_thirdpersonshoulderheight

5

c_thirdpersonshoulderoffset

20

cam_collision

1

When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.

cam_command

Tells camera to change modes

cam_idealdelta

4

Controls the speed when matching offset to ideal angles in thirdperson view

cam_idealdist

150

cam_ideallag

4

Amount of lag used when matching offset to ideal angles in thirdperson view

cam_idealpitch

0

cam_idealyaw

0

cam_showangles

0

Yes

When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.

cam_snapto

1

-camdistance

+camdistance

+cameragrip

-cameragrip

-camerayawgrip

+camerayawgrip

camerazoomin

camerazoomout

+camin

-camin

+cammousemove

-cammousemove

camortho

Yes

Switch to orthographic camera.

There is currently no known way to exit this mode without restarting the engine.

+camout

-camout

+campitchdown

-campitchdown

-campitchup

+campitchup

+camyawleft

-camyawleft

+camyawright

-camyawright

can_show_full_ui

Check show full UI stat

cancelselect

cast_hull

Tests hull collision detection

cast_ray

Tests collision detection

cc_captiontrace

1

Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)

cc_emit

Emits a closed caption

cc_findsound

Searches for soundname which emits specified text.

cc_flush

Flushes async'd captions.

cc_lang

0

Current close caption language (emtpy = use game UI language)

cc_linger_time

1

Close caption linger time.

cc_minvisibleitems

1

Minimum number of caption items to show.

cc_norepeat

5

In multiplayer games, don't repeat captions more often than this many seconds.

cc_predisplay_time

0

Close caption delay before showing caption.

cc_random

Emits a random caption

cc_sentencecaptionnorepeat

4

How often a sentence can repeat.

cc_showblocks

Toggles showing which blocks are pending/loaded async.

cc_showmissing

0

Show missing closecaption entries.

cc_subtitles

0

If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).

cg_start_loading

Listen server started loading

changelevel

changelevel :Multiplayer change level.

changelevel2

changelevel2 :Singe player change level.

chat_channel_debug

Print members of a chat channel

chat_clear

Clears all chat history

chat_dump_channels

chat_join

Join a chat channel

chat_leave

Leave a chat channel

chat_say

Send a message to the specified channel

chat_sound

false

chat_wheel_phrase_0

76

chat_wheel_phrase_1

75

chat_wheel_phrase_2

63

chat_wheel_phrase_3

3

chat_wheel_phrase_4

80

chat_wheel_phrase_5

5

chat_wheel_phrase_6

85

chat_wheel_phrase_7

7

-chatwheel

Executes the highlighted chatwheel menu item

+chatwheel

Opens chatwheel menu while held

chatwheel_say

Send a chatwheel message. Usage: chatwheel_say

check_collision

Tests entity collision

cl_address_try_count

4

Number of tries for each address in the list, no effect if only one address

cl_aggregate_particles

0

cl_allowupload

1

Client uploads customization files

cl_anglespeedkey

0

cl_anim_queue_changes

1

cl_animationinfo

Hud element to examine.

cl_backspeed

450

Yes

cl_box

Draw a bbox Arguments: minx miny miny maxx maxy maxz

cl_burninggibs

0

A burning player that gibs has burning gibs.

cl_cache_sendtable

1

Cache sendtables

cl_camera_follow_bone_index

-2

Yes

Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.

cl_cameraoverride_shadow_depth_bias

0

cl_cameraoverride_shadow_end

0

cl_chat_active

0

cl_chat_wipehistory

0

Wipes chat history after all chat text faded out

cl_chatfilters

31

Stores the chat filter settings

cl_class

0

Default class when joining a game

cl_clearhinthistory

Clear memory of client side hints displayed to the player.

cl_clock_correction

1

Yes

Enable/disable clock correction on the client.

cl_clock_correction_adjustment_max_amount

200

Yes

Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.

cl_clock_correction_adjustment_max_offset

90

Yes

As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.

cl_clock_correction_adjustment_min_offset

10

Yes

If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.

cl_clock_correction_force_server_tick

999

Yes

Force clock correction to match the server tick + this offset (-999 disables it).

cl_clock_showdebuginfo

0

Yes

Show debugging info about the clock drift.

cl_clockdbg

0

cl_clockdrift_max_ms

150

Yes

Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_clockdrift_max_ms_threadmode

0

Yes

Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_cmdrate

30

Max number of command packets sent to server per second

cl_connectionretrytime

30

Number of seconds over which to spread retry attempts.

cl_consistencycheck_interval

180

Perform a consistency check after this amount of time (seconds) has passed since the last.

cl_constraints_enable

1

cl_customsounds

0

Enable customized player sound playback

cl_debug_overlay_fullposition

0

cl_debug_player_use

0

Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success

cl_debugoverlay_toggle

Toggles visibility of the debug overlay system.

cl_decal_clear_all_entities

Clears decals from all entities

cl_decal_clear_world

Clears world decals

cl_decal_debug

Toggles client decal debug visualization

cl_demoviewoverride

0

Override view during demo playback

cl_destroy_ragdolls

Destroys all client-side ragdolls

cl_dev_simulate_gcdown

Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)

cl_disable_ragdolls

0

Yes

cl_display_game_events

0

Yes

cl_dormant_spew

0

Spew state on when client entities become dormant or active.

cl_dota_alt_unit_movetodirection

1

Does holding alt enable move to direction mode?

cl_dota_cd_captain_pick_time

10

Yes

cl_dota_dump_econ_item_stringtable

cl_dota_dump_econ_item_stringtable

cl_dota_dump_modifier_stringtable

cl_dota_dump_modifier_stringtable

cl_dota_gridnav_show

0

Yes

cl_dota_recent_games_include_custom_games

0

cl_dota_recent_games_include_practice_matches

0

cl_dota_recent_games_show_ranked_mmr_change

0

cl_dota_showents

Dump entity list to console.

cl_dota_speech_announcer_holiday

0

Set to enable special seasonal announcer

cl_dota_speech_spec_ancientattack

1

Set to 0 to prevent hearing 'your ancient is under attack' lines.

cl_dota_speech_spec_barracksattack

1

Set to 0 to prevent hearing 'your rax is under attack' lines.

cl_dota_speech_spec_barracksfalls

1

Set to 0 to prevent hearing 'your rax has fallen' lines.

cl_dota_speech_spec_enemybasefalls

1

Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines.

cl_dota_speech_spec_idles

1

Set to 0 to prevent hearing announcers' idle lines.

cl_dota_speech_spec_towerattack

1

Set to 0 to prevent hearing 'your tower is under attack' lines.

cl_dota_speech_spec_towerfalls

1

Set to 0 to prevent hearing 'your tower has fallen' lines.

cl_downloadfilter

0

Determines which files can be downloaded from the server (all, none, nosounds)

cl_drawcross

Draws a cross at the given location Arguments: x y z

cl_drawhud

1

Yes

Enable the rendering of the hud

cl_drawline

Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2

cl_drawmaterial

0

Yes

Draw a particular material over the frame

cl_drawmonitors

1

cl_dump_particle_stats

dump particle profiling info to particle_profile.csv

cl_dumpentity

Dumps info about an entity

cl_dumpsplithacks

Dump split screen workarounds.

cl_ejectbrass

1

cl_enable_remote_splitscreen

0

Allows viewing of nonlocal players in a split screen fashion

cl_ent_absbox

Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_attachments

Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_bbox

Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_call

ent_call calls function on current look target or filtername, checks on ent, then root, then mode, then map scope

cl_ent_clear_debug_overlays

Clears all debug overlays

cl_ent_find

Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent

cl_ent_find_index

Display data for entity matching specified index. Format: find_ent_index

cl_ent_grab

grabs the object in front of the player. Options: -loose -multiple -toggle

cl_ent_hitbox

Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_joints

Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_messages

Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_name

Displays the entity name

cl_ent_picker

Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information

cl_ent_pivot

Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_pivot_size

20

Yes

cl_ent_remove

Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_remove_all

Removes all entities of the specified type Arguments: {entity_name} / {class_name}

cl_ent_scale

Scales entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_script_dump

Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_select

Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_setname

Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_show_contexts

0

Yes

Show entity contexts in ent_text display

cl_ent_showonlyattachment

0

Yes

cl_ent_showonlyhitbox

-1

Yes

cl_ent_skeleton

Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_text

Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_text256

Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_text_clear

Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_text_filter

Set which ent_text filters you want:

cl_ent_text_flags_active

-1

Yes

cl_ent_text_no_name_really_i_mean_it

0

Yes

cl_ent_text_radius

Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}

cl_ent_text_sticky_add

Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_text_sticky_clear

Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_text_sticky_dump

Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_text_sticky_remove

Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_ungrab

un-grabs all objects

cl_ent_vcollide_wireframe

Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_ent_viewoffset

Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cl_entityreport

Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.

cl_entitysummary

Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.

cl_ents

List client entities, sorted by spawn group

cl_extrapolate

0

Yes

Enable/disable extrapolation if interpolation history runs out.

cl_extrapolate_amount

0

Yes

Set how many seconds the client will extrapolate entities for.

cl_fasttempentcollision

5

cl_flex_cycler_think_interval

0

cl_flex_expression

0

cl_flex_talk

0

cl_flushentitypacket

0

Yes

For debugging. Force the engine to flush an entity packet.

cl_forwardspeed

450

Yes

cl_fow_viz

FoW viz commands

cl_fullupdate

Force uncompressed update

cl_globallight_debug

0

cl_globallight_depth_bias

-999

cl_globallight_expansion

200

cl_globallight_freeze

0

cl_globallight_orig_calc_frustum

1

cl_globallight_shadow_mode

2

cl_globallight_slope_scale_depth_bias

-999

cl_globallight_use_alt_focus_region

0

cl_globallight_use_optimized_calc_frustum

1

cl_globallight_world_bottom_height

0

cl_globallight_world_top_height

4096

cl_glow_brightness

1

Yes

Brightness of player halos

cl_glow_item_far_b

1

cl_glow_item_far_g

0

cl_glow_item_far_r

0

cl_glow_physics_props

0

cl_groups

Show status of all spawn groups.

cl_hitbox_debug

0

cl_ideal_spec_mode

5

desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)

cl_ignorepackets

0

Yes

Force client to ignore packets (for debugging).

cl_interp

0

Sets the interpolation amount (bounded on low side by server interp ratio settings).

cl_interp_all

0

Disable interpolation list optimizations.

cl_interp_animationvars

1

Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval

cl_interp_hermite

1

Yes

Set to zero do disable hermite interpolation.

cl_interp_npcs

0

Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)

cl_interp_ratio

2

Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).

cl_interp_simulationvars

1

Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval

cl_interp_threadmodeticks

0

Additional interpolation ticks to use when interpolating with threaded engine mode set.

cl_interpolate_report

0

Enable to skip client-side animation

cl_jiggle_bone_debug

0

Yes

Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_debug_pitch_constraints

0

Yes

Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_debug_yaw_constraints

0

Yes

Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_invert

0

Yes

cl_jiggle_bone_sanity

1

Prevent jiggle bones from pointing directly away from their target in case of numerical instability.

cl_lagcomp_errorcheck

0

Player index of other player to check for position errors.

cl_lagcompensation

1

Perform server side lag compensation of weapon firing events.

cl_language

0

Language

cl_latch_report

0

Enable to skip client-side animation

cl_leveloverview

0

Yes

cl_leveloverviewmarker

0

Yes

cl_lightquery_debug

0

Yes

cl_massreport

0

cl_mouseenable

1

cl_mouselook

1

Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.

cl_net_showeventlisteners

0

Show listening addition/removals

cl_net_showevents

0

Dump game events to console (1=client only, 2=all).

cl_observercrosshair

1

cl_overdraw_test

0

Yes

cl_panelanimation

blank for all panels>.

cl_panorama_script_help

Display Panorama JavaScript bindings

cl_panorama_script_help_2

Display all registered Panorama JavaScript bindings in wiki syntax

cl_particle_batch_mode

1

cl_particle_fallback_base

0

Base for falling back to cheaper effects under load.

cl_particle_fallback_multiplier

0

Multiplier for falling back to cheaper effects under load.

cl_particle_max_count

0

cl_particle_retire_cost

0

Yes

cl_particle_sim_fallback_base_multiplier

5

How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.

cl_particle_sim_fallback_threshold_ms

6

Amount of simulation time that can elapse before new systems start falling back to cheaper versions

cl_particle_simulate

1

Yes

Enables/Disables Particle Simulation

cl_particles_debug_showparticles

0

Yes

cl_particles_dump_effects

cl_particles_dumplist

Dump all new particles, optional name substring.

cl_pause_animate

0

1 = Animates the pause text so that you can be sure the game isn't just hard locked.

cl_pclass

0

Yes

Dump entity by prediction classname.

cl_pdump

-1

Yes

Dump info about this entity to screen.

cl_phys_block_dist

1

cl_phys_block_fraction

0

cl_phys_create_agg_iters

0

cl_phys_debug_callback_entities

0

Print all entities that get touch callbacks. Each entity is printed only once.

cl_phys_dump_intersection_controller

Dump intersection controller status

cl_phys_list

List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save : save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)

cl_phys_rendergeo

Toggles client physics debug geometry

cl_phys_sleep_enable

1

Yes

Enable sleeping for dynamic physics bodies.

cl_phys_timescale

1

Scale time for physics

cl_phys_visualize_awake

0

cl_physics_highlight_active

Turns on the absbox for all active physics objects. 0 : un-highlight.

cl_physics_report_active

Lists all active physics objects -more : extra info

cl_pitchdown

89

Yes

cl_pitchspeed

225

cl_pitchup

89

Yes

cl_playback_screenshots

0

Allows the client to playback screenshot and jpeg commands in demos.

cl_playerspraydisable

0

Disable player sprays.

cl_portrait_bg_translucent_test

0

Yes

Renders the hero on a gray background for translucency blending testing

cl_precacheinfo

Show precache info (client).

cl_pred_doresetlatch

0

cl_pred_error_verbose

0

Show more field info when spewing prediction errors.

cl_pred_optimize

2

Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).

cl_pred_track

: Track changes to entity index entindex, for field fieldname.

cl_predict

0

Yes

Perform client side prediction.

cl_predictioncopy_describe

Describe datamap_t for entindex

cl_predictioncopy_print

Print simple description of prediction copy fields for entindex

cl_predictioncopy_runs

1

cl_predictionlist

0

Yes

Show which entities are predicting

cl_predictweapons

1

Perform client side prediction of weapon effects.

cl_print_consistency_list

Display's the contents and flags of the current consistency list

cl_prop_debug

Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.

cl_querycache_stats

Display status of the query cache (client only)

cl_ragdoll_default_scale

1

cl_ragdoll_limit

20

Maximum number of ragdolls to show (-1 disables limit)

cl_ragdoll_reload

0

cl_removedecals

Remove the decals from the entity under the crosshair.

cl_report_predcopy_overrides

Report prediction copy overrides

cl_report_soundpatch

reports client-side sound patch count

cl_resend

1

Delay in seconds before the client will resend the 'connect' attempt

cl_retire_low_priority_lights

0

Low priority dlights are replaced by high priority ones

cl_rr_reloadresponsesystems

Reload all response system scripts.

cl_scaleform_script_help

Display Scaleform ActionScript bindings

cl_sceneentity_debug

0

Display all thinking scene entities and its data.

cl_screenmessage_notifytime

8

How long to display screen message text

cl_script_add_debug_filter

Add a filter to the game debug overlay

cl_script_add_watch

Add a watch to the game debug overlay

cl_script_add_watch_pattern

Add a watch to the game debug overlay

cl_script_attach_debugger

Connect the vscript VM to the script debugger

cl_script_attach_debugger_at_startup

0

cl_script_break_in_native_debugger_on_error

0

cl_script_clear_watches

Clear all watches from the game debug overlay

cl_script_debug

Toggle the in-game script debug features

cl_script_dump_all

Dump the state of the VM to the console

cl_script_find

Find a key in the VM

cl_script_help

Output help for script functions

cl_script_help2

Output help for script functions suitable for auto-completion

cl_script_reload

Reload scripts

cl_script_reload_code

Execute a vscript file, replacing existing functions with the functions in the run script

cl_script_reload_entity_code

Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts

cl_script_remove_debug_filter

Remove a filter from the game debug overlay

cl_script_remove_watch

Remove a watch from the game debug overlay

cl_script_remove_watch_pattern

Remove a watch from the game debug overlay

cl_script_resurrect_unreachable

Use the garbage collector to track down reference cycles

cl_script_trace_disable

Turn off a particular trace output by file or function name

cl_script_trace_disable_all

Turn off all trace output

cl_script_trace_disable_key

Turn off a particular trace output by table/instance

cl_script_trace_enable

Turn on a particular trace output by file or function name

cl_script_trace_enable_all

Turn on all trace output

cl_script_trace_enable_key

Turn on a particular trace output by table/instance

cl_sendtable_cache_filename

0

Send tables cache file

cl_sequence_debug

-1

cl_sequence_debug_verbose

1

cl_show_bounds_errors

0

cl_show_splashes

1

cl_showanimstate

-1

Yes

Show the (client) animation state for the specified entity (-1 for none).

cl_showanimstate_activities

1

Yes

Show activities in the (client) animation state display.

cl_ShowBoneSetupEnts

0

Show which entities are having their bones setup each frame.

cl_showdemooverlay

0

How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)

cl_showents

Dump entity list to console.

cl_showerror

0

Show prediction errors, 2 for above plus detailed field deltas.

cl_showfps

0

Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )

cl_showhelp

1

Set to 0 to not show on-screen help

cl_showncustomtabhelp

0

cl_showpausedimage

1

Show the 'Paused' image when game is paused.

cl_showpos

0

Draw current position at top of screen

cl_showtextmsg

1

Enable/disable text messages printing on the screen.

cl_sidespeed

450

Yes

cl_simdslerp

1

Use SIMD Slerp.

cl_smooth

1

Smooth view/eye origin after prediction errors

cl_smoothtime

0

Smooth client's view after prediction error over this many seconds

cl_snd_new_visualize

0

Yes

Displays soundevent name played at it's 3d position

cl_soundscape_flush

Flushes the client side soundscapes

cl_soundscape_printdebuginfo

print soundscapes

cl_spectator_cmdrate_factor

0

Rate multiplier when connected via hltv

cl_spectator_interp_ratio

2

When connected to hltv or playing a demo, adjust the interp time by this ratio.

cl_spewserializers

Spew serializers

cl_ss_origin

print origin in script format

cl_steamcontroller

0

cl_steamdatagramtransport_debugticket_address

0

For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept unsigned tickets.

cl_steamdatagramtransport_forceproxyaddr

0

Force the use of a particular set of proxy servers. Comma-separated list.

cl_stuff_keys

0

Yes

cl_team

0

Default team when joining a game

cl_timeout

30

After this many seconds without receiving a packet from the server, the client will disconnect itself

cl_tracer_whiz_distance

72

cl_trade_steamid

Trade with a person by steam id

cl_tree_sway_dir

sets tree sway wind direction and strength

cl_updaterate

30

Number of packets per second of updates you are requesting from the server

cl_updatevisibility

Updates visibility bits.

cl_upspeed

320

Yes

cl_viewmodelsclonedasworld

1

cl_viewtarget_clamp

1

cl_voice_buffer_time

0

Amount of time between receiving voice data and playing the audio

cl_voice_filter

0

Filter voice by name substring

cl_voice_hltv_extra_buffer_time

1

Amount of time between receiving voice data and playing the audio when watching HTLV

cl_voiceenabled

1

cl_vprof_scope_entity_gamephys

0

cl_weather

0

Yes

cl_winddir

0

Yes

Weather effects wind direction angle

cl_windspeed

0

Yes

Weather effects wind speed scalar

cl_yawspeed

210

clear

Clear console output.

clearall

Clear console output from all views.

cli_ent_attachments

Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cli_ent_hitbox

Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cli_ent_pivot

Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cli_ent_skeleton

Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

cli_ent_vcollide_wireframe

Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

clientport

-1

Host game client port

clientportany

1

If set, use system allocated port

closecaption

1

Enable close captioning.

cloth_airdrag

0

cloth_airdrag_override

0

cloth_attr_pos

1

cloth_attr_vel

2

cloth_batch

32

cloth_compatibility

1

cloth_damping_bias

0

cloth_damping_multiplier

1

cloth_debug

0

cloth_debug_draw

0

cloth_expairdrag

0

cloth_expquadairdrag

0

cloth_ground_offset

0

cloth_ground_plane_thickness

3

cloth_guard_threshold

1000

cloth_iteration_multiplier

1

cloth_iv_dump

4

cloth_iv_store_back

0

cloth_legacy_stretch_force

0

cloth_node_debug_axis_length

1

cloth_node_velocity_limit

1000000

cloth_quad_smooth_iterations

-1

cloth_quad_smooth_rate

-1

cloth_quadairdrag

0

cloth_reload_immediately

1

cloth_rod_smooth_iterations

-1

cloth_rod_smooth_rate

-1

cloth_simulate

1

cloth_step

1

cloth_update

1

cloth_version

4

cloth_watch

1

cloth_wind

0

cloth_wind_pitch

0

cmd

Forward command to server.

coach_toggle_studentview

Toggle in and out of in-perspective view of your student. Toggling in will return to the student you were last in the perspective of.

col_viz

Collision visualizer commands

collect_entity_model_name

Collect model names of the entities you're pointing at

collision_shake_amp

0

collision_shake_freq

0

collision_shake_time

0

commentary

0

Desired commentary mode state.

commentary_available

0

Automatically set by the game when a commentary file is available for the current map.

commentary_cvarsnotchanging

commentary_finishnode

commentary_showmodelviewer

Display the commentary model viewer. Usage: commentary_showmodelviewer

compendium_test_last_content_version

-1

When set to >=0 this will force the last viewed content version to this value for testing

compendium_test_league_is_public

0

For testing public/private leagues. 0 means private.

compendium_test_version

0

Used in URL's.

con_enable

1

Allows the console to be activated.

con_logfile_suffix

0

Suffix to append to the console log, may be changed to reopen the log

condump

dump the text currently in the console to condumpXX.log

connect

Connect to a remote server.

connect_hltv

Connect to a remote HLTV server.

console_history_size

1000

consoletool

Open a VConsole subtool.

convert_steamid

Convert SteamID into multiple formats

cpu_level

2

CPU Level - Default: High

crash

Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only) 3: Same but with full heap 4: force an Assert

crash_error

Cause the engine to crash by spewing an error (Debug!!)

crash_job

Cause the engine to crash in a job thread (Debug!!)

crash_thread

Cause the engine to crash in a brand new non-main thread (Debug!!)

create_flashlight

CreatePredictionError

Create a prediction error

creditsdone

crosshair

1

csm_bias_override_0

1

Yes

csm_bias_override_1

1

Yes

csm_bias_override_2

1

Yes

csm_bias_override_3

1

Yes

csm_cascade_viewdir_shadow_bias_scale

2

Yes

csm_max_num_cascades_override

-1

Yes

csm_max_shadow_dist_override

-1

Yes

csm_slope_scale_db_override

-1

Yes

csm_split_log_scalar

0

Yes

csm_viewdir_shadow_bias

3

Yes

custom_game_detail_max_friend_lobbies

3

Max number of friend lobbies shown on custom game detail page.

custom_game_lobby_fake_entries

0

Add fake entries to the custom lobby UI

custom_game_overview_fake_friend_lobbies

0

Fake friend lobbies in custom game overview UI.

custom_game_overview_fake_friends_in_game

0

Fake friends in custom game overview UI.

custom_game_overview_friend_lobbies_to_hide_ingame_friends

4

When there are this many friend lobbies, the friends ingame display is hidden.

custom_game_overview_max_friend_lobbies

3

Max number of friend lobbies shown in custom game overview UI.

custom_game_overview_suppress_friend_data

0

Suppress friend active and historical data on custom game overview UI

customgamesetup_auto_assign_players

Automatically assign all currently unassigned players to teams.

customgamesetup_enable_auto_launch

Enable or disable automatically launching the game when all players are assigned to a team.

customgamesetup_lock_team_selection

Lock or unlock the team selection, when locked players cannot change teams.

customgamesetup_select_team

Player selecting a team during custom game setup.

customgamesetup_set_auto_launch_delay

Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.

customgamesetup_set_remaining_time

Set the number of seconds remaining before the game starts.

customgamesetup_shuffle_players

Shuffle the team assignments of all players currently assigned to a team.

cvarlist

Show the list of convars/concommands.

cw_alignment

0

cw_image_height

12

cw_image_width

12

cw_vspace

-8

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