Command
Default Value
Cheat?
Help Text
c_maxdistance
200
c_maxpitch
90
c_maxyaw
135
c_mindistance
30
c_minpitch
0
c_minyaw
-135
c_orthoheight
100
c_orthowidth
100
c_thirdpersonshoulder
0
c_thirdpersonshoulderaimdist
120
c_thirdpersonshoulderdist
40
c_thirdpersonshoulderheight
5
c_thirdpersonshoulderoffset
20
cam_collision
1
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command
Tells camera to change modes
cam_idealdelta
4
Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist
150
cam_ideallag
4
Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch
0
cam_idealyaw
0
cam_showangles
0
Yes
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto
1
-camdistance
+camdistance
+cameragrip
-cameragrip
-camerayawgrip
+camerayawgrip
camerazoomin
camerazoomout
+camin
-camin
+cammousemove
-cammousemove
camortho
Yes
Switch to orthographic camera.
There is currently no known way to exit this mode without restarting the engine.
+camout
-camout
+campitchdown
-campitchdown
-campitchup
+campitchup
+camyawleft
-camyawleft
+camyawright
-camyawright
can_show_full_ui
Check show full UI stat
cancelselect
cast_hull
Tests hull collision detection
cast_ray
Tests collision detection
cc_captiontrace
1
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit
Emits a closed caption
cc_findsound
Searches for soundname which emits specified text.
cc_flush
Flushes async'd captions.
cc_lang
0
Current close caption language (emtpy = use game UI language)
cc_linger_time
1
Close caption linger time.
cc_minvisibleitems
1
Minimum number of caption items to show.
cc_norepeat
5
In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time
0
Close caption delay before showing caption.
cc_random
Emits a random caption
cc_sentencecaptionnorepeat
4
How often a sentence can repeat.
cc_showblocks
Toggles showing which blocks are pending/loaded async.
cc_showmissing
0
Show missing closecaption entries.
cc_subtitles
0
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cg_start_loading
Listen server started loading
changelevel
changelevel
changelevel2
changelevel2
chat_channel_debug
Print members of a chat channel
chat_clear
Clears all chat history
chat_dump_channels
chat_join
Join a chat channel
chat_leave
Leave a chat channel
chat_say
Send a message to the specified channel
chat_sound
false
chat_wheel_phrase_0
76
chat_wheel_phrase_1
75
chat_wheel_phrase_2
63
chat_wheel_phrase_3
3
chat_wheel_phrase_4
80
chat_wheel_phrase_5
5
chat_wheel_phrase_6
85
chat_wheel_phrase_7
7
-chatwheel
Executes the highlighted chatwheel menu item
+chatwheel
Opens chatwheel menu while held
chatwheel_say
Send a chatwheel message. Usage: chatwheel_say
check_collision
Tests entity collision
cl_address_try_count
4
Number of tries for each address in the list, no effect if only one address
cl_aggregate_particles
0
cl_allowupload
1
Client uploads customization files
cl_anglespeedkey
0
cl_anim_queue_changes
1
cl_animationinfo
Hud element to examine.
cl_backspeed
450
Yes
cl_box
Draw a bbox Arguments: minx miny miny maxx maxy maxz
cl_burninggibs
0
A burning player that gibs has burning gibs.
cl_cache_sendtable
1
Cache sendtables
cl_camera_follow_bone_index
-2
Yes
Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_cameraoverride_shadow_depth_bias
0
cl_cameraoverride_shadow_end
0
cl_chat_active
0
cl_chat_wipehistory
0
Wipes chat history after all chat text faded out
cl_chatfilters
31
Stores the chat filter settings
cl_class
0
Default class when joining a game
cl_clearhinthistory
Clear memory of client side hints displayed to the player.
cl_clock_correction
1
Yes
Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount
200
Yes
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset
90
Yes
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset
10
Yes
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick
999
Yes
Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo
0
Yes
Show debugging info about the clock drift.
cl_clockdbg
0
cl_clockdrift_max_ms
150
Yes
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode
0
Yes
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate
30
Max number of command packets sent to server per second
cl_connectionretrytime
30
Number of seconds over which to spread retry attempts.
cl_consistencycheck_interval
180
Perform a consistency check after this amount of time (seconds) has passed since the last.
cl_constraints_enable
1
cl_customsounds
0
Enable customized player sound playback
cl_debug_overlay_fullposition
0
cl_debug_player_use
0
Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success
cl_debugoverlay_toggle
Toggles visibility of the debug overlay system.
cl_decal_clear_all_entities
Clears decals from all entities
cl_decal_clear_world
Clears world decals
cl_decal_debug
Toggles client decal debug visualization
cl_demoviewoverride
0
Override view during demo playback
cl_destroy_ragdolls
Destroys all client-side ragdolls
cl_dev_simulate_gcdown
cl_disable_ragdolls
0
Yes
cl_display_game_events
0
Yes
cl_dormant_spew
0
Spew state on when client entities become dormant or active.
cl_dota_alt_unit_movetodirection
1
Does holding alt enable move to direction mode?
cl_dota_cd_captain_pick_time
10
Yes
cl_dota_dump_econ_item_stringtable
cl_dota_dump_econ_item_stringtable
cl_dota_dump_modifier_stringtable
cl_dota_dump_modifier_stringtable
cl_dota_gridnav_show
0
Yes
cl_dota_recent_games_include_custom_games
0
cl_dota_recent_games_include_practice_matches
0
cl_dota_recent_games_show_ranked_mmr_change
0
cl_dota_showents
Dump entity list to console.
cl_dota_speech_announcer_holiday
0
Set to enable special seasonal announcer
cl_dota_speech_spec_ancientattack
1
Set to 0 to prevent hearing 'your ancient is under attack' lines.
cl_dota_speech_spec_barracksattack
1
Set to 0 to prevent hearing 'your rax is under attack' lines.
cl_dota_speech_spec_barracksfalls
1
Set to 0 to prevent hearing 'your rax has fallen' lines.
cl_dota_speech_spec_enemybasefalls
1
Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines.
cl_dota_speech_spec_idles
1
Set to 0 to prevent hearing announcers' idle lines.
cl_dota_speech_spec_towerattack
1
Set to 0 to prevent hearing 'your tower is under attack' lines.
cl_dota_speech_spec_towerfalls
1
Set to 0 to prevent hearing 'your tower has fallen' lines.
cl_downloadfilter
0
Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawcross
Draws a cross at the given location Arguments: x y z
cl_drawhud
1
Yes
Enable the rendering of the hud
cl_drawline
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
cl_drawmaterial
0
Yes
Draw a particular material over the frame
cl_drawmonitors
1
cl_dump_particle_stats
dump particle profiling info to particle_profile.csv
cl_dumpentity
Dumps info about an entity
cl_dumpsplithacks
Dump split screen workarounds.
cl_ejectbrass
1
cl_enable_remote_splitscreen
0
Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_attachments
Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_bbox
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_call
ent_call
cl_ent_clear_debug_overlays
Clears all debug overlays
cl_ent_find
Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent
cl_ent_find_index
Display data for entity matching specified index. Format: find_ent_index
cl_ent_grab
grabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hitbox
Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_joints
Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_messages
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_name
Displays the entity name
cl_ent_picker
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
cl_ent_pivot
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_pivot_size
20
Yes
cl_ent_remove
Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_remove_all
Removes all entities of the specified type Arguments: {entity_name} / {class_name}
cl_ent_scale
Scales entities. Arguments:
cl_ent_script_dump
Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_select
Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_setname
Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_show_contexts
0
Yes
Show entity contexts in ent_text display
cl_ent_showonlyattachment
0
Yes
cl_ent_showonlyhitbox
-1
Yes
cl_ent_skeleton
Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text256
Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_clear
Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_filter
Set which ent_text filters you want:
cl_ent_text_flags_active
-1
Yes
cl_ent_text_no_name_really_i_mean_it
0
Yes
cl_ent_text_radius
Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}
cl_ent_text_sticky_add
Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_clear
Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_dump
Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_remove
Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_ungrab
un-grabs all objects
cl_ent_vcollide_wireframe
Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_viewoffset
Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_entityreport
Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_entitysummary
Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_ents
List client entities, sorted by spawn group
cl_extrapolate
0
Yes
Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount
0
Yes
Set how many seconds the client will extrapolate entities for.
cl_fasttempentcollision
5
cl_flex_cycler_think_interval
0
cl_flex_expression
0
cl_flex_talk
0
cl_flushentitypacket
0
Yes
For debugging. Force the engine to flush an entity packet.
cl_forwardspeed
450
Yes
cl_fow_viz
FoW viz commands
cl_fullupdate
Force uncompressed update
cl_globallight_debug
0
cl_globallight_depth_bias
-999
cl_globallight_expansion
200
cl_globallight_freeze
0
cl_globallight_orig_calc_frustum
1
cl_globallight_shadow_mode
2
cl_globallight_slope_scale_depth_bias
-999
cl_globallight_use_alt_focus_region
0
cl_globallight_use_optimized_calc_frustum
1
cl_globallight_world_bottom_height
0
cl_globallight_world_top_height
4096
cl_glow_brightness
1
Yes
Brightness of player halos
cl_glow_item_far_b
1
cl_glow_item_far_g
0
cl_glow_item_far_r
0
cl_glow_physics_props
0
cl_groups
Show status of all spawn groups.
cl_hitbox_debug
0
cl_ideal_spec_mode
5
desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
cl_ignorepackets
0
Yes
Force client to ignore packets (for debugging).
cl_interp
0
Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all
0
Disable interpolation list optimizations.
cl_interp_animationvars
1
Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval
cl_interp_hermite
1
Yes
Set to zero do disable hermite interpolation.
cl_interp_npcs
0
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio
2
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_simulationvars
1
Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval
cl_interp_threadmodeticks
0
Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_interpolate_report
0
Enable to skip client-side animation
cl_jiggle_bone_debug
0
Yes
Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints
0
Yes
Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints
0
Yes
Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert
0
Yes
cl_jiggle_bone_sanity
1
Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck
0
Player index of other player to check for position errors.
cl_lagcompensation
1
Perform server side lag compensation of weapon firing events.
cl_language
0
Language
cl_latch_report
0
Enable to skip client-side animation
cl_leveloverview
0
Yes
cl_leveloverviewmarker
0
Yes
cl_lightquery_debug
0
Yes
cl_massreport
0
cl_mouseenable
1
cl_mouselook
1
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_net_showeventlisteners
0
Show listening addition/removals
cl_net_showevents
0
Dump game events to console (1=client only, 2=all).
cl_observercrosshair
1
cl_overdraw_test
0
Yes
cl_panelanimation
blank for all panels>.
cl_panorama_script_help
Display Panorama JavaScript bindings
cl_panorama_script_help_2
Display all registered Panorama JavaScript bindings in wiki syntax
cl_particle_batch_mode
1
cl_particle_fallback_base
0
Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier
0
Multiplier for falling back to cheaper effects under load.
cl_particle_max_count
0
cl_particle_retire_cost
0
Yes
cl_particle_sim_fallback_base_multiplier
5
How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
cl_particle_sim_fallback_threshold_ms
6
Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particle_simulate
1
Yes
Enables/Disables Particle Simulation
cl_particles_debug_showparticles
0
Yes
cl_particles_dump_effects
cl_particles_dumplist
Dump all new particles, optional name substring.
cl_pause_animate
0
1 = Animates the pause text so that you can be sure the game isn't just hard locked.
cl_pclass
0
Yes
Dump entity by prediction classname.
cl_pdump
-1
Yes
Dump info about this entity to screen.
cl_phys_block_dist
1
cl_phys_block_fraction
0
cl_phys_create_agg_iters
0
cl_phys_debug_callback_entities
0
Print all entities that get touch callbacks. Each entity is printed only once.
cl_phys_dump_intersection_controller
Dump intersection controller status
cl_phys_list
List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save
cl_phys_rendergeo
Toggles client physics debug geometry
cl_phys_sleep_enable
1
Yes
Enable sleeping for dynamic physics bodies.
cl_phys_timescale
1
Scale time for physics
cl_phys_visualize_awake
0
cl_physics_highlight_active
Turns on the absbox for all active physics objects. 0 : un-highlight.
cl_physics_report_active
Lists all active physics objects -more : extra info
cl_pitchdown
89
Yes
cl_pitchspeed
225
cl_pitchup
89
Yes
cl_playback_screenshots
0
Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable
0
Disable player sprays.
cl_portrait_bg_translucent_test
0
Yes
Renders the hero on a gray background for translucency blending testing
cl_precacheinfo
Show precache info (client).
cl_pred_doresetlatch
0
cl_pred_error_verbose
0
Show more field info when spewing prediction errors.
cl_pred_optimize
2
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track
cl_predict
0
Yes
Perform client side prediction.
cl_predictioncopy_describe
Describe datamap_t for entindex
cl_predictioncopy_print
Print simple description of prediction copy fields for entindex
cl_predictioncopy_runs
1
cl_predictionlist
0
Yes
Show which entities are predicting
cl_predictweapons
1
Perform client side prediction of weapon effects.
cl_print_consistency_list
Display's the contents and flags of the current consistency list
cl_prop_debug
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
cl_querycache_stats
Display status of the query cache (client only)
cl_ragdoll_default_scale
1
cl_ragdoll_limit
20
Maximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_reload
0
cl_removedecals
Remove the decals from the entity under the crosshair.
cl_report_predcopy_overrides
Report prediction copy overrides
cl_report_soundpatch
reports client-side sound patch count
cl_resend
1
Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights
0
Low priority dlights are replaced by high priority ones
cl_rr_reloadresponsesystems
Reload all response system scripts.
cl_scaleform_script_help
Display Scaleform ActionScript bindings
cl_sceneentity_debug
0
Display all thinking scene entities and its data.
cl_screenmessage_notifytime
8
How long to display screen message text
cl_script_add_debug_filter
Add a filter to the game debug overlay
cl_script_add_watch
Add a watch to the game debug overlay
cl_script_add_watch_pattern
Add a watch to the game debug overlay
cl_script_attach_debugger
Connect the vscript VM to the script debugger
cl_script_attach_debugger_at_startup
0
cl_script_break_in_native_debugger_on_error
0
cl_script_clear_watches
Clear all watches from the game debug overlay
cl_script_debug
Toggle the in-game script debug features
cl_script_dump_all
Dump the state of the VM to the console
cl_script_find
Find a key in the VM
cl_script_help
Output help for script functions
cl_script_help2
Output help for script functions suitable for auto-completion
cl_script_reload
Reload scripts
cl_script_reload_code
Execute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_code
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
cl_script_remove_debug_filter
Remove a filter from the game debug overlay
cl_script_remove_watch
Remove a watch from the game debug overlay
cl_script_remove_watch_pattern
Remove a watch from the game debug overlay
cl_script_resurrect_unreachable
Use the garbage collector to track down reference cycles
cl_script_trace_disable
Turn off a particular trace output by file or function name
cl_script_trace_disable_all
Turn off all trace output
cl_script_trace_disable_key
Turn off a particular trace output by table/instance
cl_script_trace_enable
Turn on a particular trace output by file or function name
cl_script_trace_enable_all
Turn on all trace output
cl_script_trace_enable_key
Turn on a particular trace output by table/instance
cl_sendtable_cache_filename
0
Send tables cache file
cl_sequence_debug
-1
cl_sequence_debug_verbose
1
cl_show_bounds_errors
0
cl_show_splashes
1
cl_showanimstate
-1
Yes
Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities
1
Yes
Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts
0
Show which entities are having their bones setup each frame.
cl_showdemooverlay
0
How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents
Dump entity list to console.
cl_showerror
0
Show prediction errors, 2 for above plus detailed field deltas.
cl_showfps
0
Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp
1
Set to 0 to not show on-screen help
cl_showncustomtabhelp
0
cl_showpausedimage
1
Show the 'Paused' image when game is paused.
cl_showpos
0
Draw current position at top of screen
cl_showtextmsg
1
Enable/disable text messages printing on the screen.
cl_sidespeed
450
Yes
cl_simdslerp
1
Use SIMD Slerp.
cl_smooth
1
Smooth view/eye origin after prediction errors
cl_smoothtime
0
Smooth client's view after prediction error over this many seconds
cl_snd_new_visualize
0
Yes
Displays soundevent name played at it's 3d position
cl_soundscape_flush
Flushes the client side soundscapes
cl_soundscape_printdebuginfo
print soundscapes
cl_spectator_cmdrate_factor
0
Rate multiplier when connected via hltv
cl_spectator_interp_ratio
2
When connected to hltv or playing a demo, adjust the interp time by this ratio.
cl_spewserializers
Spew serializers
cl_ss_origin
print origin in script format
cl_steamcontroller
0
cl_steamdatagramtransport_debugticket_address
0
For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept unsigned tickets.
cl_steamdatagramtransport_forceproxyaddr
0
Force the use of a particular set of proxy servers. Comma-separated list.
cl_stuff_keys
0
Yes
cl_team
0
Default team when joining a game
cl_timeout
30
After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tracer_whiz_distance
72
cl_trade_steamid
Trade with a person by steam id
cl_tree_sway_dir
sets tree sway wind direction and strength
cl_updaterate
30
Number of packets per second of updates you are requesting from the server
cl_updatevisibility
Updates visibility bits.
cl_upspeed
320
Yes
cl_viewmodelsclonedasworld
1
cl_viewtarget_clamp
1
cl_voice_buffer_time
0
Amount of time between receiving voice data and playing the audio
cl_voice_filter
0
Filter voice by name substring
cl_voice_hltv_extra_buffer_time
1
Amount of time between receiving voice data and playing the audio when watching HTLV
cl_voiceenabled
1
cl_vprof_scope_entity_gamephys
0
cl_weather
0
Yes
cl_winddir
0
Yes
Weather effects wind direction angle
cl_windspeed
0
Yes
Weather effects wind speed scalar
cl_yawspeed
210
clear
Clear console output.
clearall
Clear console output from all views.
cli_ent_attachments
Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_hitbox
Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_pivot
Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_skeleton
Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_vcollide_wireframe
Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
clientport
-1
Host game client port
clientportany
1
If set, use system allocated port
closecaption
1
Enable close captioning.
cloth_airdrag
0
cloth_airdrag_override
0
cloth_attr_pos
1
cloth_attr_vel
2
cloth_batch
32
cloth_compatibility
1
cloth_damping_bias
0
cloth_damping_multiplier
1
cloth_debug
0
cloth_debug_draw
0
cloth_expairdrag
0
cloth_expquadairdrag
0
cloth_ground_offset
0
cloth_ground_plane_thickness
3
cloth_guard_threshold
1000
cloth_iteration_multiplier
1
cloth_iv_dump
4
cloth_iv_store_back
0
cloth_legacy_stretch_force
0
cloth_node_debug_axis_length
1
cloth_node_velocity_limit
1000000
cloth_quad_smooth_iterations
-1
cloth_quad_smooth_rate
-1
cloth_quadairdrag
0
cloth_reload_immediately
1
cloth_rod_smooth_iterations
-1
cloth_rod_smooth_rate
-1
cloth_simulate
1
cloth_step
1
cloth_update
1
cloth_version
4
cloth_watch
1
cloth_wind
0
cloth_wind_pitch
0
cmd
Forward command to server.
coach_toggle_studentview
Toggle in and out of in-perspective view of your student. Toggling in will return to the student you were last in the perspective of.
col_viz
Collision visualizer commands
collect_entity_model_name
Collect model names of the entities you're pointing at
collision_shake_amp
0
collision_shake_freq
0
collision_shake_time
0
commentary
0
Desired commentary mode state.
commentary_available
0
Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging
commentary_finishnode
commentary_showmodelviewer
Display the commentary model viewer. Usage: commentary_showmodelviewer
compendium_test_last_content_version
-1
When set to >=0 this will force the last viewed content version to this value for testing
compendium_test_league_is_public
0
For testing public/private leagues. 0 means private.
compendium_test_version
0
Used in URL's.
con_enable
1
Allows the console to be activated.
con_logfile_suffix
0
Suffix to append to the console log, may be changed to reopen the log
condump
dump the text currently in the console to condumpXX.log
connect
Connect to a remote server.
connect_hltv
Connect to a remote HLTV server.
console_history_size
1000
consoletool
Open a VConsole subtool.
convert_steamid
Convert SteamID into multiple formats
cpu_level
2
CPU Level - Default: High
crash
Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only) 3: Same but with full heap 4: force an Assert
crash_error
Cause the engine to crash by spewing an error (Debug!!)
crash_job
Cause the engine to crash in a job thread (Debug!!)
crash_thread
Cause the engine to crash in a brand new non-main thread (Debug!!)
create_flashlight
CreatePredictionError
Create a prediction error
creditsdone
crosshair
1
csm_bias_override_0
1
Yes
csm_bias_override_1
1
Yes
csm_bias_override_2
1
Yes
csm_bias_override_3
1
Yes
csm_cascade_viewdir_shadow_bias_scale
2
Yes
csm_max_num_cascades_override
-1
Yes
csm_max_shadow_dist_override
-1
Yes
csm_slope_scale_db_override
-1
Yes
csm_split_log_scalar
0
Yes
csm_viewdir_shadow_bias
3
Yes
custom_game_detail_max_friend_lobbies
3
Max number of friend lobbies shown on custom game detail page.
custom_game_lobby_fake_entries
0
Add fake entries to the custom lobby UI
custom_game_overview_fake_friend_lobbies
0
Fake friend lobbies in custom game overview UI.
custom_game_overview_fake_friends_in_game
0
Fake friends in custom game overview UI.
custom_game_overview_friend_lobbies_to_hide_ingame_friends
4
When there are this many friend lobbies, the friends ingame display is hidden.
custom_game_overview_max_friend_lobbies
3
Max number of friend lobbies shown in custom game overview UI.
custom_game_overview_suppress_friend_data
0
Suppress friend active and historical data on custom game overview UI
customgamesetup_auto_assign_players
Automatically assign all currently unassigned players to teams.
customgamesetup_enable_auto_launch
Enable or disable automatically launching the game when all players are assigned to a team.
customgamesetup_lock_team_selection
Lock or unlock the team selection, when locked players cannot change teams.
customgamesetup_select_team
Player selecting a team during custom game setup.
customgamesetup_set_auto_launch_delay
Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.
customgamesetup_set_remaining_time
Set the number of seconds remaining before the game starts.
customgamesetup_shuffle_players
Shuffle the team assignments of all players currently assigned to a team.
cvarlist
Show the list of convars/concommands.
cw_alignment
0
cw_image_height
12
cw_image_width
12
cw_vspace
-8